﻿using UnityEngine;
using System.Collections;

public class Restaurant : MonoBehaviour {

	static private int numTypes = 6;
	static private Color[] colors = new Color[]{
		new Color(.84f,.19f,.15f),
		new Color(.98f,.55f,.35f),
		new Color(.99f,.87f,.56f),
		new Color(.87f,.95f,.97f),
		new Color(.57f,.75f,.86f),
		new Color(.27f,.46f,.70f)
	};
	// Use this for initialization
	void Start () {
		int restaurantType = Mathf.FloorToInt(Random.value*Restaurant.numTypes);
		gameObject.renderer.material.color = Restaurant.colors[restaurantType];
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
